Sto Best Ground Weapon Modifiers, What are your fave ground weapon


  • Sto Best Ground Weapon Modifiers, What are your fave ground weapons? In Star Trek Online, a critical hit is a hit on an enemy that deals additional damage. -Fortune Cookie Tribble -Rep Trait Close Quarters Combatant (Terran T1) -Rep Trait Physical Conditioning (Delta T1) -Personal Ground Trait Players are able to utilize various types of Equipment on their ship, captain and bridge officers. To begin with, the Discovery full auto phaser rifle is I look at some great ground gear from mission drops, ground gear from the rep system and exchange. Our derivations into the mechanics of ground combat are Tetryon ground weapons have a chance to do an additional shield damage. Unless the cat2 and cat1 values are extremely high, the Dmg Introduction Star Trek Online is a complex game with many different aspects. While these tables are very detailed, to condense to what people are looking for each table has the 'best' modifier To see the performance modifiers for ground weapons, navigate to individual page for each weapon. The weapon Fx. I try to keep him a little more thematically-aligned with 2409 Starfleet, so in order to be effective while eschewing some of the more "out-there" WHY WOULD I RE-ENGINEER? Looking mostly at weapons (because that’s the obvious way to increase damage output), let’s look at the modifiers we can work So, if you have a properly set up ground captain with carefully selected offensive kit modules, you can run a ground Borg attack and come close to never firing your weapon and needing to remodulate. its actually hard for me to be critical of ground combat because i Update your favorites! The STO Wiki has moved! || Visit our sister communities STOBuilds and STOScreenshots. Uncommon Polaron Right now best ground weapon is the DSC full auto rifle from the Lobi store. In general, you want a weapon that has an AOE Modifiers are found on a variety of Uncommon, Rare, Very Rare, Ultra Rare, and Epic items, such as weapons, armor, engines, deflectors, and shields. Weapon firing modes are powerful damage boosts but typically only one can be active at a time. Note: Full Auto Rifles can be found in There are several personal weapons in-game that are either special or unique in some way. This pure melee build is a lot of fun! It takes more work to play than a ranged weapon build, since Tab-targeting isn’t enough. We have evaluated several dozen we've used or have seen others put to good use in our armada. 5 as part of the crafting revamp. The same modifiers may a These are the tables for weapon modifiers, and are not tuned to be applicable universally. But I love TOS. I switch between using Our builds are generally set up to do a few things: Run a variety of maps capably on Elite, including Borg TFOs, Bug Hunt, Trans-dimensional Tactics, Miner Instabilities, and Colony Defense, with In this post, we discuss whether [Dmg] or [CrtD] is the better weapon modifier for DPS runs. While these tables are very detailed, to condense to what people are looking for each table has the 'best' modifier What are the best modifiers for ground weapons for fed tac, eng, sci? Is it generally the same as space weapons? I already know pen and I have a TR, but what about cirtD or dmg? For more information on ground gameplay, see damage type (ground) and ground combat articles. Modifiers on ground weapons aren't exactly as important as they are on space weapons, and the "CrtH consoles and CrtD weapons" meta obviously doesn't exist in the same form. I think it is great for both new and Table 5: Assumes the following skills: Improved Weapon Training, Improved Weapon Specialization, Improved Weapon Amplification screw hull and shield damage distributions, amirite? Interestingly, Hello, i picked up that the pen modifier is what you want on your weapons. Hi, I’m trying to get ready for Elite Ground TFO’s when random queues come to console, could I please ask advice on what mods are the best to re-engineer ground weapons too. Uncommon Antiproton weapons have Dmg mod is a final modifier (+3% final damage done by that weapon - per dmg mod). They are similar to standard ground armors, but . 35 votes, 43 comments. Weapons power and bonus damage are Favorite ground weapons? Near as I can tell it comes down to preference more than anything else. The Protonic Polaron ground weapons have a chance to cause the target's weapon to malfunction, while also possessing chance to deal moderate Proton damage directly to target's hull on a critical hit. It was added to the anniversary mission by mistake as the Assault Squad rifle, unfortunately they replaced with the Dual Trying to work out what the best ground weapons are to use. Star Trek Online The third and final part of my updated Lobi store must-haves: ground gear! Instead of going through every single item in the ground gear tab of the Lobi sto In this video we look at some of the best free ground weapons in Star Trek Online. We've covered the basics already but there there are some topics that deserve more in-depth guides and I’m looking for high damage, fast firing weapons for my captain And heavy hitting weapons for my BOFFs since they don’t fire as much as they use Na’kuhl Temporal Operative Personal Shield Na’kuhl Temporal Operative Minigun Burnham’s armor, and the Na’Kuhl shield and weapon are generally considered best-in-slot for all ground Na’kuhl Temporal Operative Personal Shield Na’kuhl Temporal Operative Minigun Burnham’s armor, and the Na’Kuhl shield and weapon are generally considered best-in-slot for all ground builds. Really like pistols weapons. You can sub the Romulan Imperial Kit here much -Ground weapon with the [run] modifier. I am looking at the CrtD modifier especially - and looking at 170% CrtD (JUST for the weapon alone) I am afraid that it'll be nerfed to the ground once people start Pretty much any ground weapon is feasible, although you would probably want to avoid crap like Stun Pistols, Miniguns, Blast Assaults, and Snipers. Myself, I use the Romulan Imperial Navy set and Plasma weapons to Also, what are the better/best/viable ground weapons one can use? I am not looking for Lobi Weapons as I rarely spend $$$ in STO. Besides answering this question for high end ISA runs, we also explain which parameter Disruptor ground weapons have a chance to reduce the target's damage resistance. Uncommon Phaser best ground weapons? i prefer using pulsewave+split beam on all char+boffs (sometimes the synchronic proton rifle with tac because the second firing mode can wipe out lesser groups with buffs, though Advanced Fleet Recoil Compensating Armor - available in the Fleet Starbase, with an Industrial Fabricator at Tier I (10,000 fleet credits + 3,188 refined Dilithium) Fleet Ground Armor - (Ultimately Just wondering- of all the ground weapons your PC uses, which one has the most punch? For a while I thought the Boolean cannon I bought from the lobi guy did Introduction Star Trek Online is a complex game with many different aspects. You Fleet Ground Armors are Ground Armors that are available for requisition through the Fleet Starbase. Add in a Herald Kit with +Plasma it is probably a top 5 weapon. Some weapons, like pulsewaves, have very large damage fall-off over distance. These are obtained either through mission rewards, requisition packs, reputation system, or are purchasable in If you're going for coalition though unless you're willing to spend a tens of millions of EC and you're trying to hit 100K DPS don't stress out trying to get the perfect modifiers. ) This is simple, but people For information on space/starship damage, see Damage type (space). Build Overview and Focus This is my first and main character. Uncommon Tetryon weapons have one modifier Also, everyone should have a TR-116b as a standard, but as previously mentioned, is not the best weapon in all circumstances. But when i try rre-engineering it onto my weapons I encountered a problem. The equipment chosen will have an effect on the mission as they face many foes from many different I always run a medium range weapon (usually either the wide beam or piercing plasma rifles you can get at the Dyson Sphere vendor) and a sniper rifle on my toons, and this seems to put out the best dps of is there any resource out there somewhere that talks about the various ship & ground gear modifiers, which are best, which should be avoided, etc? Fleet Ground Weapons are Ultra Rare Ground Weapons that are available for requisition through the Fleet Starbase, Fleet Station K-13 and the Fleet Colony World. My favorite weapon does not come from a lockbox, reputation system, or Lobi Store. They can be obtained as a mission rewards and drops, or R&D crafting system. There are quite a few very good weapons your can obtain from mission drop rewards and venders. With kits being so heavily emphasized in current ground content, weapon selection matters much less if you're not focused on weapon damage. What are the best choices for Armor and Shield to use? Na’kuhl Temporal Operative Assault The Na’Kuhl weapon is not used in combat, but should be equipped in the secondary weapon slot for its 2-piece set bonus. The equipment chosen will have an effect on the mission as they face many foes from many Antiproton ground weapons have a chance for increased critical severity. Instead of going through every single item in the ground gear tab of the Lobi store, in this video I just went over the some of the most Found on Task Force Omega Equipment Requisition ground weapons. The critical hit mechanic consists of two components: Critical Hit Chance, the chance that an attack can deal On ground, we focused on kit modules and personal traits, leaning more towards offensive ones for kits and completely offensive for personal traits. We've covered the basics already but there there are some topics that deserve more in-depth guides and explorations to Hello everyone! In this post, we discuss whether [Dmg] or [CrtD] is the better weapon modifier for DPS runs. They're great Best Ground Weapons of Each Damage Type Hey all! I’ve made a few more alternate captains because of the experience bonus event and I like to make each captain and crew one damage type to make I don't want to just lower the difficulty down from Advanced since that would make the battles way too easy, but I can't ignore the Ground Combat either since so many story missions have it as a key Monday, March 2, 2015 Weapon Modifiers: What Weapon Mods should I get for my ship weapons? Answer: [CrtD]x4 (Four Critical Severity Mods on the same weapon. Weapon builds need help from kits but for buffs instead of kit damage. What items would I need to choose. As the title describes, I am building out some ground focused toons. Any suggestions would be welcome to help me out Ground weapons are interesting. While leveling: Use the weapon of the highest mark/rarity, you will soon get new/better weapons anyway New to endgame: Any mix of CrtD and Dmg will be good, get as many modifiers as u can Best ground weapons for the Kobali font missions? I'm going through the last of the Kobali front missions and getting killed all the time - can anyone recommend the best type of team Ground weapons, or personal weapons, come in two different forms: melee and ranged. Sonic Antiproton ground weapons are rigged with a Sonic Resonance Stream that is particularly disruptive to Tholian exoskeletons. However, I do have all Reputations except Gamma, Competitive, and Primary Weapon: Phaser Full Auto Rifle (Dsc) (Lobi Store) Secondary Weapon: Advanced Herald Antiproton Beam Projector (Lobi Store) Important: You can Phaser ground weapons have a chance to stun targets. Ground weapons, or personal weapons, come in two different Welcome to our ground section! This site was principally founded to focus on space PvE and we're primarily shipbuilders, not groundpounders. I've been playing my Toon for 4 years and have stuck with The Lukari Piezo-Electric Wrist Apparatus is one of Star Trek Online’s reputation weapon sets. Some of the best ground gear like ground shield and weapons sets come from mission rewards. Advanced Ground Armors are Ultra Rare armors. The greater the rarity, the more modifiers (uncommon 1 mod, rare 2 mods, very rare 3 mods, ultra rare 4 mods and epic 5 mods). I've used a number of Lobi weapons, so I'll start there. Due to performance issues with the page, we moved the Hey guys, in this video i go over how to obtain what i believe is the best free ground weapon in star trek online especially for free to play players that ar Players are able to utilize various types of Equipment on their ship, captain and bridge officers. I I think the best non melee weapon builds require tac officers because they can use that redirect kit module. They can be equipped on player characters and bridge officers. This school allows players to craft components, which I want to build the most energy resistant ground protection scheme against energy weapons possible. The reputation weapons require a certain amount of time to Unless you're trying to compete in DPS numbers, the best weapon for any damage type is usually something which is of your favourite weapon type- as in, wide beam pistol, pulsewave, big melee, This powerful ground build is based around an unusually strong, vendor-sold primary weapon and mission reward items (obtainable at any level, post tutorial). Uncommon Disruptor weapons These are the tables for weapon modifiers, and are not tuned to be applicable universally. Is it not possible to re-engineer it onto weapons or is it Best ground weapon in STO would have to say a starship , Ground combat in STO some like but most dont, we do it mainly for missions. As of Season 5, the rarer the weapon, the more base damage it would do, 1) Kit modules are the most important part of a ground build, but there are also hundreds of them. There are several Then just get the Romulan Wide Beam Rifle. Slot the highest rank of Emergency Power to Weapons you can fit. Best damage for the price. Besides answering this question for high end ISA runs, we also explain which parameter aff Obviously limiting myself to a TOS theme isn't the best in terms of performance at all. I want to be a hood ornament. There's lots of cooing over the Boolean being the best because it hits like a The Ground Weapons School is one of the seven schools of Research and Development introduced in Season 9. Sonic Antiproton weapons can drop from the [Nukara Strikeforce The honest truth is that ground is easy and flexible enough that you can make almost any weapon in the game work for you. Damage during ground combat in Star Trek Online can be divided into several different There are a lot of good ground weapons available, depending on what you need them to do. The Plasma Wide Beam Rifle is pretty much the standard issue weapon for all of my characters (primary weapon), Unlike space however, to succeed in ground combat can be massively cheaper since many of the best in class items are from reputations, missions, and Polaron ground weapons have a chance to cause the target's weapons to malfunction for a brief time. For starters, I'm no expert on ground combat, so take this with a grain of salt.

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